Use case

Gamestudios

Studios carry more than the game: persistent backends, build farms, telemetry, and a launch day that has to hold. We run the metal and the disks underneath all of it.

How we'd build it

  • Bare metal for backends and matchmaking; GPU nodes for builds and transcode.
  • Distributed storage for build artifacts, telemetry, and player data.
  • Distributed cloud when you want placement across buildings handled for you.
  • Disaster recovery drills before launch week, not after it.