Use case
Gamestudios
Studios carry more than the game: persistent backends, build farms, telemetry, and a launch day that has to hold. We run the metal and the disks underneath all of it.
How we'd build it
- Bare metal for backends and matchmaking; GPU nodes for builds and transcode.
- Distributed storage for build artifacts, telemetry, and player data.
- Distributed cloud when you want placement across buildings handled for you.
- Disaster recovery drills before launch week, not after it.
Relevant services
- Bare metal from $229/mo →
- Bare metal GPU from $999/mo →
- Distributed storage from $999/mo →
- Disaster recovery contact for quote →
TODO(owner): approve copy
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