Use case
Gameservers
Game servers live and die on latency and neighbors. We give them single-tenant metal on a network we run end to end — from the switch port to the fiber between buildings.
How we'd build it
- Single-tenant bare metal: no noisy neighbors underneath your tick rate.
- Ashburn footprint — Equinix DC3 and CoreSite VA1 — on our own diverse dark fiber.
- Colocation when you outgrow rentals and want your own hardware in our racks.
- Security consulting for the abuse that comes with running games on the internet.